This is such a creative, outside the box game, well done! I love the minimalist design and the mix of sim elements with some reflexes needed to soak up the sun/water. I only got to 400 seeds but I'm curious about the optimal "build". I did notice that the sun can only be clicked on a green shoot (not blossoms or fruit), not sure if that's intentional but it would be nice if the sun could be clicked on any part of the plant.
Thanks! I agree that having the flowers no able to collect sunlight is a frustrating part of the game! The flowers aren't supposed to capture sunlight, since IRL flowers don't usually photosynthesize. Maybe I should include a hint about that in the instructions.
My hope is to keep developing the game into something that a teacher could use in a lesson where students get to play around and discover things (like which parts of a plant can absorb sunlight, and what the best growth strategies are) for themselves, and also have adjustable settings to reflect different climates and plant development strategies like seed size.
I appreciate the feedback and that you took the time to play!
i played this one the longest so far, the teaching elements arent so obvious, but thats what i like about it. had to restart a few times until figured out how it worked, but then i had to play the whole thing to see what happens when you complete it. definitely one of my fav submissions
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This is fun. I had to drag-select the screen to see the sun and water icons. I like the educational value.
Interesting, thanks for the heads-up! Do you mind my asking what browser you were using?
This is such a creative, outside the box game, well done! I love the minimalist design and the mix of sim elements with some reflexes needed to soak up the sun/water. I only got to 400 seeds but I'm curious about the optimal "build". I did notice that the sun can only be clicked on a green shoot (not blossoms or fruit), not sure if that's intentional but it would be nice if the sun could be clicked on any part of the plant.
Thanks! I agree that having the flowers no able to collect sunlight is a frustrating part of the game! The flowers aren't supposed to capture sunlight, since IRL flowers don't usually photosynthesize. Maybe I should include a hint about that in the instructions.
My hope is to keep developing the game into something that a teacher could use in a lesson where students get to play around and discover things (like which parts of a plant can absorb sunlight, and what the best growth strategies are) for themselves, and also have adjustable settings to reflect different climates and plant development strategies like seed size.
I appreciate the feedback and that you took the time to play!
i played this one the longest so far, the teaching elements arent so obvious, but thats what i like about it. had to restart a few times until figured out how it worked, but then i had to play the whole thing to see what happens when you complete it. definitely one of my fav submissions
Thanks so much!